Interactive Earth for iPhone
Scott introduces the EarthViewController, a $499 download that adds an interactive, 3d model of the earth to your app. Data is supplied in industry standard GeoRSS format, downloaded and updated in real time.
Scott introduces the EarthViewController, a $499 download that adds an interactive, 3d model of the earth to your app. Data is supplied in industry standard GeoRSS format, downloaded and updated in real time.
Scott discusses his new engine for building, testing and running pixel shaders on an iPhone using OpenGL Shading Language. These experiments could form the basis for a visualizing massive data clouds.
Scott shows a list of vendors that help you create a Tablet App using standard templates, costing as little as $25.
Apps made the cover of Business week! Apple has made computing fun again, and the market is exploding. Companies on the leading edge are entertaining and adding bite-sized value to millions around the world. And they’re getting paid handsomely for it, a buck or two at a time.
North Highland Partners is a new app business. Scott discusses starting this business and its rapid growth since inception in 2009.
AdMob released a somewhat controversial report, estimating that the iPhone and iPod together throw off $200 million per month in app revenue. Distimo, a recent analytics startup in the Netherlands, also showed off some impressive growth statistics for the iPhone in the August report.
OM Malik blogged about this in August. The comments were long, [...]
Today I spent several hours pixel twiddling UITabBar icons. The iPhone UITabBar class requires icons to be in an unusual format, initially created for the Safari browser. Blogs were replete with recommendations. Use Gimp! No, use Photoshop and mess with channels! Image matte, alpha transparency, JPG, PNG, grayscale, etc. etc.
My [...]
Apple has moved to another playing field altogether. They make the netbook, ThinkPad, and all the other Windows boxes look antiquated. The next wave of computing is in your hand, in the cloud.
I found an iPhone simulator written in Adobe Air while Googling around yesterday. Very cool. I hope Joe continues to evolve this simulator, adding support for all the standard controls in the Cocoa Touch environment.
One year, 50,000 applications, one billion downloads. What a year! Congratulations, Apple.