iPhone Game Development

June 6, 2010

Eric Wing put together this video to help promote our Beginning iPhone Games Development Book from APress. The video shows a live version of Ben Britten’s Asteroids Game in OpenGL. Note the use of sprites, particle effects, Core Audio, and more. The chapter I wrote on Quartz 2D shows how to write a similar version in 2D, without resorting to OpenGL. All the source code is included with over 700 pages of techie goodness.

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