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	<title>Comments on: ObjectiveC on the iPhone:  Flash, but faster?</title>
	<atom:link href="http://scottpenberthy.com/2009/06/18/objectivec-on-the-iphone-flash-but-faster/feed/" rel="self" type="application/rss+xml" />
	<link>http://scottpenberthy.com/2009/06/18/objectivec-on-the-iphone-flash-but-faster/</link>
	<description>Musings on iPhone, Flash and the Cloud</description>
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		<title>By: admin</title>
		<link>http://scottpenberthy.com/2009/06/18/objectivec-on-the-iphone-flash-but-faster/comment-page-1/#comment-15</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 19 Jun 2009 02:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://scottpenberthy.com/?p=199#comment-15</guid>
		<description>I like how 3G S shaders use callback functions, applying a function across the entire bitmap.  This seems so much more powerful than the parametric default shaders of flash (e.g. blurs, convolution matrices).

The documentation I&#039;ve found so far doesn&#039;t talk much about accessing the GPU, beyond the higher level OpenGL abstractions.  Flash likes to use a separate shader compiler, imitating access to the GPU by shoving instructions through a pipelined (and optionally multi-core) CPU.  If you find more info I&#039;d love to see the URL!</description>
		<content:encoded><![CDATA[<p>I like how 3G S shaders use callback functions, applying a function across the entire bitmap.  This seems so much more powerful than the parametric default shaders of flash (e.g. blurs, convolution matrices).</p>
<p>The documentation I&#8217;ve found so far doesn&#8217;t talk much about accessing the GPU, beyond the higher level OpenGL abstractions.  Flash likes to use a separate shader compiler, imitating access to the GPU by shoving instructions through a pipelined (and optionally multi-core) CPU.  If you find more info I&#8217;d love to see the URL!</p>
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		<title>By: NickV</title>
		<link>http://scottpenberthy.com/2009/06/18/objectivec-on-the-iphone-flash-but-faster/comment-page-1/#comment-14</link>
		<dc:creator>NickV</dc:creator>
		<pubDate>Thu, 18 Jun 2009 16:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://scottpenberthy.com/?p=199#comment-14</guid>
		<description>You might be interested to know that the newer iPhone 3G S supports OpenGL ES 2.0.
http://www.slashgear.com/iphone-3g-s-opengl-es-20-support-prompts-app-store-split-concerns-1046565/

Shader support... but smaller market (until more ppl get the new hardware).</description>
		<content:encoded><![CDATA[<p>You might be interested to know that the newer iPhone 3G S supports OpenGL ES 2.0.<br />
<a href="http://www.slashgear.com/iphone-3g-s-opengl-es-20-support-prompts-app-store-split-concerns-1046565/" rel="nofollow">http://www.slashgear.com/iphone-3g-s-opengl-es-20-support-prompts-app-store-split-concerns-1046565/</a></p>
<p>Shader support&#8230; but smaller market (until more ppl get the new hardware).</p>
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